v026(unstable) - Playtesting Fixes


Hello again, I just wanted to release that version now, as it's already been four months since the last release. Do keep in mind; I am currently a student and am an active member in society, this is my hobby, not my job. 

This would have been the version that had the tutorial in it; I had it implemented, however I did end up making significant gameplay changes that rendered it obsolete. Looking back at the tutorial now, I would have needed to re-make it anyway.

So far, playtesting of v026 (on 1/3/25) revealed a few issues, 

Issues:

- Players did not start with sufficient copper. (Not even enough to set up a line to be able to BUY copper)

- Heads-up display for player inventory was terrible; all icons were the same (as most of the items do not have a model)

(Though, at least the building tooltip displays what items you are missing)


In an attempt to increase the amount of gameplay for the game, I've inadvertently made it tedious. I will be trying to cull components of the gameplay that do not add to the gameplay value. (I.e., the early-game turrets requiring steel components). 

Changes in the works (implemented by v027):

- Increased starting resources to be more lenient. (More copper wire!)

- Allowed players to extract copper via regolith extractors (though at a slower rate)

- Adjusted tech-tree to allow players to unlock router and left-facing splitter BEFORE starting combat.

- 'Relentless' and 'Hammer' turrets no longer require steel components: 'Armor Plating' and 'Weapon Barrel Segment'.

Potential changes: (maybe implemented by v027):

- May end up including other contracts for Accumulador, just so you can choose between automating Rapid-fire ammo, or selling off excess building components.

I'll try and get a new version out by the end of today, but that depends on what comes up.

Files

v026(unstable).zip 97 MB
48 days ago

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