v027(unstable) - Playtesting Fixes


Issues found in Playtesting of v027(unstable):

Issues:

- Magnetron is not present in starting resources, preventing players form using repair conduits for defense.

- Building selection menu is difficult to find specific buildings in.

- Exploit: Players can progress through the entire game without changing production (using the 'Premium Ammunition Supply' or 'Copper wire shipment'), as some contracts can be repeated infinitely..

- Exploit: Players can place more buildings than they have the resources for, if they use an autoclicker.

- Bug: "Resource ID out of range in SetResource" error spam after an hour or two of gameplay, likely a memory leak. (whoopsies)

Changes in progress (implemented by v28):

- Add 25x Magnetron to starting resources.

- Add categories to building selection menu to improve UX.

- Confirmed memory leak, looking into the cause at the moment.

- There is nothing we can really do about the repeatable contract exploit at the moment, without repeatable contracts the players have a non-infinite amount of KPI available, which means they can go through the game not having enough, soft-locking them. (While it is true that i can build the game to give you a REASONABLE amount of KPI,  but not an infinite amount, that still has the possibility of soft-locking players)

- Placing buildings immediately subtracts resources from your inventory.



I will likley not be able to do playtesting throughout the week, or next weekend for that matter.

Files

v027(unstable).zip 100 MB
48 days ago

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